Games Within Games – Emulated Classics, Enhanced Ports, and Bonus Discs / MY LIFE IN GAMING
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Games Within Games – Emulated Classics, Enhanced Ports, and Bonus Discs / MY LIFE IN GAMING

October 28, 2019


[ TRY ] Everyone loves a good deal. That’s why game companies have been bundling
popular titles together since decades ago. Today, compilations of classic games have
become some of the most reliable and accessible methods of exploring the history of various
series and publishers. But sometimes you’ll find a classic game
included with a brand-new game a bonus. These extras may be listed as a bullet point
on the back of the box, but are generally not presented as a selling point that overshadows
the main game. Let’s take a closer look at some of these
“games within games” because it’s easy to forget that some of these were even there
in the first place. Heck, you never know, maybe we’ll discover
some of the best ways to play some of the most significant games in history… or maybe…
the worst. [ MUSIC: “Principle” by Matt McCheskey
] [ Turbo Out Run Music ] [ COURY ] Developers have been sneaking in
extra games for a long time. In an age where most games can be downloaded
in seconds to play on real hardware or emulators, it can be easy to forget that it used to be
pretty novel when an extra game was included as a bonus. Afterall, most were once full priced games
themselves, so it felt like a huge deal to get them for “free.” We’re gonna be looking a whole bunch of
these types of in this episode, but what exactly is our criteria that justifies a “Game within
a game?” I’m guessing that many people thought of
Super Mario Bros. and Duck Hunt when they first saw the title of this episode… but
both games are given equal billing on the package. We aren’t counting any games that are specifically
labeled as collections or compilations. Others may have thought of the “Battle Game”
in Super Mario 3., which can be directly accessed from the Mario 3 title screen in Super Mario
All-Stars. This may look like the Mario Bros. arcade
game, but in practice, it’s too different to truly consider it the same game – it’s
just a mini-game… a pretty fun one, though. The same can be said with the Gradius game
in Mystical Ninja… or Fantasy Zone in Arnold Palmer Golf. At a glance, these look like the originals,
but they’re radically reduced – only one tiny level each – so they’re just fun easter
eggs. Super Mario Bros. Deluxe for the Game Boy
Color gets close with its “Super Mario Bros. for Super Players,” which is essentially
Super Mario Bros. 2, A.K.A. The Lost levels… but it’s incomplete – graphical
and mechanical alterations aside, worlds 9 and A through D are not present, so we wouldn’t
consider it a suitable replacement for the real thing. That said, the kind of examples we’ll be
looking at can be summed up nicely by Pitfall: The Mayan Adventure. This 1994 sequel slash revival features incredible
animation and was released on just about every console at the time. [ Pitfall! Game Audio ] By entering a button code on the title screen,
you can relive the influential Atari 2600 Pitfall! adventure, which is visually faithful
– that shouldn’t be hard – but the sound isn’t exactly the greatest. Unfortunately, the original Pitfall seems
to have been omitted from the 2001 Game Boy Advance release. [ Pitfall! Game Audio ] Hidden games are good and all, but probably
the most common occurance of games within games is as a reward for beating a game’s
story mode, or overcoming certain challenges along the way. One of my favorite examples of this is in
the Ninja Gaiden reboot on the Xbox. Hidden throughout the game are the original
trilogy of games. Except, these aren’t the NES versions as
you’d expect – for some reason, Team Ninja decided to include the Super NES remakes that
were part of Ninja Gaiden Trilogy. [ Ninja Gaiden Trilogy Game Audio ] This was maybe not the greatest choice, but
it’s certainly an interesting one and I can appreciate that. These games are definitely inferior to the
NES entries in just about every aspect, most notably in the sound department. The melodies just didn’t jive with the SNES’s
sample based sound. [ Ninja Gaiden Trilogy Game Audio ] Despite that, the game supports 480p and so
do these versions. Everything appears to be scaled correctly,
with no scrolling shimmer that I noticed. Although they each game does appear to be
slightly desaturated, it works with in their favor, giving them a sort of look akin to
an original non 1CHIP SNES console. The presence of passwords were a nice quality
of life addition to the SNES game and by extension here as well. These games are of decent length, so having
them incorporated here is quite welcome. [ Ninja Gaiden Trilogy Game Audio ] These games were removed from the release
of Ninja Gaiden Black, and replaced with the vastly inferior arcade game… I’d love to show that to you as well, but
I don’t have a save with it unlocked. Regardless, the arcade game is a step down
from the NES trilogy in every respect, making this a compelling reason to own both Ninja
Gaiden Black AND the original release. Not to mention, none of these bonus games
make an appearance in the PlayStation 3 Sigma release. [ Ninja Gaiden Trilogy Game Audio ] Not all of these are within the game itself. There’s several instances where the developer
has bundled a bonus disc with an additional game on it in the package. The US release of Strider 2 on the PlayStation
1 included the arcade game on it’s own disc. [ Strider – Level 2 Arranged Music ] When most people address this release, it’s
always all about how the disc art was reversed – Strider 2 was on the disc labelled Strider
and vice-versa. While this is a fun anecdote, what they should
really be talking about is how this is essentially the best version of the first Strider to ever
be released on the home market. [ Strider Game Audio ] Built from the ground up, it’s supposedly
an arcade perfect port with all of the animation and music intact. The only real downfall being a loading screen
between each level… which isn’t even that disruptive in the first place. After you beat the game, you gain access to
a number of bonus options such as remixed music and the ability to customize Strider
Hiryu with different colored outfits. It seems like there was a lot of love put
into this port and the additions make it more than just a simple arcade conversion. [ Strider Game Audio ] Now that you have a better understanding of
what we’re looking for, let’s look at how Nintendo’s taken advantage of their
classic titles over the years. [ DK64 Rap ] [ TRY ] By the late 90s, game consoles had
become capable enough to emulate classic games, so it wasn’t uncommon to see developers
dig into their back catalogs to include nice little bonuses without having to fully port
their older games to new hardware. With a rich history of releases to draw from,
Nintendo began to dabble in including some of their older games with new releases. Donkey Kong 64 is one of the N64’s most
massive games. Rare’s attempt to convert Donkey Kong Country
into a 3D platformer pushed the limits of attention spans by packing the world full
of so many collectibles that finishing the game can take more time than an RPG. Among the game’s many bonuses are two important
titles from both the histories of Rare and Nintendo. Ever the vocal advocate for the earliest generations
of gaming, Cranky Kong will begin to challenge the player to beat his high score in Jetpac
after a certain point in the game – in fact, doing so is required to even finish the main
game. Jetpac was developed for the ZX Spectrum by
brothers and Rare co-founders Tim and Chris Stamper, their first game released under their
previous company name “Ultimate Play the Game.” The game is represented quite cleanly in DK64,
especially with the Ultra HDMI mod, as shown here. Jetpac has been remade and emulated on Xbox
platforms as well, but this remains the game’s only official appearance on Nintendo hardware. [ Jetpac Game Audio ] The original Donkey Kong can also be found
in DK64’s Frantic Factory level. As with Cranky Kong’s Jetpac challenge,
the rewards for finishing Donkey Kong must be collected to beat DK64. [ Donkey Kong Arcade Jingle ] This version is notable for actually being
based on the original arcade release, which Nintendo has only sparsely republished over
the years, instead favoring the NES port, which is lacking the arcade game’s second
level – the cement factory. The vertical scaling is a bit off here compared
to Jetpac, which is most apparent when Mario is riding an elevator in stage 3. The sound is also a bit muffled and distorted,
but I like to think that’s a conscious artistic choice. [ Donkey Kong Game Audio ] So with the N64, it was starting to become
viable for Nintendo to use emulation commercially. A number of these early emulation experiments
would continue to appear over the course of the early 2000s. Now, a few of these, like Ocarina of Time
and Master Quest, and the Zelda Collector’s Edition, were given away in separate packages
as pre-order and registration incentives, so those don’t really count, but other examples
of emulation did appear as bonuses in the games themselves. [ Animal Crossing Music ] Dobutsu no Mori or “Animal Forest” was
one of the last games released for the N64 in Japan – a strange new concept of a “communication
game” that at the time seemed like a gamble. Of note, a handful of Famicom games could
be acquired for play in the player’s house. The GameCube port, titled Dobutsu no Mori
Plus, was localized as “Animal Crossing” for western markets and includes several more
Famicom games. These appear as NES consoles in the overseas
versions and can be obtained through various means. Unfortunately, most of these don’t represent
the NES’s finest work, consisting primarily of the very early “black box” titles. But you know, even if these aren’t my favorite
NES games, they were absolutely the most exciting items to find in the game, at least to me. [ Wario’s Wood Game Audio ] One outlier to the early NES theme is Wario’s
Woods (possibly my favorite puzzle game of all time) which can only be found on the Game
Boy Advance link cable island. The GBA connection could also be used with
the eReader to acquire a couple of other games, but sadly it looks like I never ended up with
those in my card packs. You could even load the games up for play
on your GBA independent of your GameCube, years before the Classic NES Series cartridges
hit the system! A handful of more exciting games are hidden
in Animal Crossing’s code, including Punch-Out, Super Mario Bros., and The Legend of Zelda,
which were reserved for Nintendo giveaways, although we’ve struggled to find concrete
info on this, and internet hearsay suggests the Zelda giveaway never happened. I haven’t tried it myself, but it seems
like all games can be obtained through the use of a cheat device like an Action Replay. Now, speaking of playing NES games on the
GameCube and Game Boy Advance, Nintendo made sure that no one with these systems was lacking
for options to play the original Metroid. [ Metroid Prime Music ] After being missing in action for a generation,
Samus made her triumphant return in November 2002 with two new games: the daring first-person
Metroid Prime on GameCube and the sprite-based Metroid Fusion on Game Boy Advance. Ironically, it was Metroid Prime that more
closely adhered to the series formula, but after beating Metroid Fusion it’s possible
to unlock the original Metroid on GameCube by connecting Fusion to Prime via the link
cable. Unfortunately, this version puts jump on B
and shoot on A, and that just ain’t right. I get why they did it, since those are the
controls in Metroid Prime, but it feels real bad for an NES game. Metroid is playable on the GBA system itself
with Fusion’s followup, Metroid Zero Mission, which is itself a reimagining of the NES original. Metroid is unlocked by simply beating Zero
Mission. Of course, compromises are inevitable whenever
shrinking down 240p games to the 160p GBA resolution, but no matter how you play it,
the original Metroid is still fun if you get your head in a place where you can enjoy the
challenge of an open world with no in-game map. [ Metroid Game Audio ] [ Super Punch-Out Music ] Another classic Nintendo game is included
with a rather unlikely title… Fight Night Round 2 by EA Sports. To be honest, I could not figure out how to
play this game at all… it just feels unresponsive to me… but you know what boxing game does
feel great to play? How about we switch over to Super Punch-Out
instead? Now this is more like it! But unfortunately, the sound emulation is
some of the worst I’ve ever heard. [ Super Punch-Out Audio Comparison ] Still, the game is playable enough. Super Punch-Out may not be as popular as Mike
Tyson’s Punch-Out among the general populace, but it’s an excellent sequel that should
be played any way you can get your hands on it. [ Super Punch-Out Game Audio ] [ Sonic Adventure Music ] [ COURY ] When Sega went third party in the
early 2000s, they had a whole new audience for that had never played some of their games. However, they knew they had to have some sort
of hook to ease older fans into this brave new reality. In a show of good faith, Sega added new content
to many of their ports. On the GameCube, Skies of Arcadia Legends
added new story content while Sonic Adventure 2 supplemented the lengthy campaign with a
new 2-player battle mode. When they finally got around to the first
Sonic Adventure, Sonic Team dropped in a slew of Game Gear Sonic games for players to toy
with. Getting most of these unlockables is pretty
easy if you just play through the main adventure normally, triggering as you hit certain Emblem
milestones. There’s 12 games total here, giving you
a complete list of portable Sonic games in one fell swoop. Sonic Adventure supports 480p, and these games
tend to look pretty good. Since Game Gear games are natively 160 x 144,
it would look a bit too narrow on a TV, so Sonic Team decided to stretch these a bit
wider horizontally. Because of this, you get a bit of shimmer
on the horizontal axis, but it’s not too bad. Most Sonic games are so fast that this will
go unnoticed – it’s only when you slow down that it becomes apparent. Outside of that, these games are generally
emulated well. The enormous borders have been cropped out,
and the PSG sound is fairly accurately reproduced. [ Game Gear vs GameCube Comparison ] The only egregious issue that really stuck
out to me was that Tails Adventure was insanely dark for some reason. If you go to the main Option Menu, and switch
the language to Japanese, the Game Gear ROMs will also switch over to their Japanese counterpart. That’s a neat little bonus, and a cool subversion
of my expectations. [ Sonic Game Gear Game Audio ] Sonic games felt right at home on a console
like the GameCube, but over on the Xbox, Sega was delivering some graphically intense sequels
in the form of Jet Set Radio Future and more importantly Panzer Dragoon Orta, which… I’m just sayin’… is my favorite game
on the system. [ Panzer Dragoon Orta Game Audio ] This is a game that is absolutely packed with
bonus features, like artwork, mini games, and an entirely separate extra campaign. But if that wasn’t enough, when you finish
the main game you can open up the entire original Panzer Dragoon, which is kind of insane considering
that only just came out during the previous generation. [ Panzer Dragoon Title Screen Music ] The version included here is a port of the
PC version instead of the Saturn original, which makes sense considering the Xbox hardware’s
closer relation to that environment. Whether or not this is a good thing depends
on what you’re looking for. A number of graphical flourishes, such as
the water in the first stage has been altered. Like the main game, it’ll run at 480p if
you’re playing on an Xbox that supports it for this game, although keep in mind that
it’s a strictly 4:3 game, while the main Orta game supports 16:9, so don’t forget
to set your TV to the correct aspect ratio. But perhaps most obvious hit against this
version is the heavy filtering of the entire game, making it look soft and blurry compared
to the original. [ Panzer Dragoon Game Audio ] Of course in 2002, this sort of approach was
commonplace when it came to emulating or porting older games to newer hardware. The anti-dithering crowd won’t mind at all
because this helps to smooth out the heavy dithering present – most apparent in the view
cone in HUD. Being an exclusive S-Tier game on the system,
it’s no shock that Panzer Dragoon Orta was selected to be among the games that were made
backwards compatible on not only the Xbox360, but in spectacular 4K60 on the Xbox One X. [ Panzer Dragoon Orta Game Audio ] Playing Orta in 4K really drives home just
how timeless of a game it is. The art direction holds up extremely well,
and it just about every frame looks like a painting. But how does well does the unlockable original
game make the jump to this new version? Well, for a PC port running on an Xbox, which
is in turn running on an Xbox One… it’s not bad at all. [ Panzer Dragoon Level 1 Music ] It’s basically what you’d expect: a 4K scaled
version of the Xbox game – heavy filtering and all. No increased frame rate here, but it’s not
glitchy or anything either – at least that I’ve seen. The only real catch here is that it’s forced
to 16:9 due to the 4K upscale. Now, to be fair, this doesn’t exactly destroy
the integrity of the look, but considering the stellar work of Microsoft’s backwards
compatibility team, part of me was hoping for the proper aspect ratio to be retained. [ Panzer Dragoon Game Audio ] Alright, so how about Sega’s arcade games? Prolific game designer Yu Suzuki included
a number of his super scaler arcade games in Shenmue that not only aided with the mid-80’s
immersion, but also gathered some of the most influential games of all time under one roof. Sit down and give ‘em a shot… for one
hundred yen per play. [ Shenmue Game Audio: “Guess I’ll try
it…”] Hang-On was the first Super Scaler game released,
and while it’s often overlooked in favor of it’s sequel, Super Hang-On, it’s influence
cannot be denied. Being present in Shenmue makes sense because
Suzuki directed the first game while he only served as producer for the follow up. Also, this is one of, if not the only, officially
released arcade accurate port of the original game. The other three games that appear across both
games, Space Harrier, Out Run and After Burner 2 are cornerstones of Sega’s arcade history
that have been re-released and ported all over the place. On the Dreamcast, I was pleasantly surprised
to see that Space Harrier, Out Run and After Burner 2 all output at 240p, although they
do seem to be a touch darker and desaturated than I’d like. Still, this is great if you’re after something
a bit more authentic. Unfortunately Hang-On seems to be 480i and
I’m not quite sure why. [ Hang-On Game Audio ] However, all four games do support progressive
scan through a VGA box or 480p capable cable. This will help a lot with HDTVs, but if you
have a DCHDMI mod installed in your Dreamcast? Dang, these games look razor sharp. [ After Burner II Game Audio ] Shenmue 2 was later ported to the original
Xbox in 2002, with the same game in tow. Since the Xbox doesn’t officially support
240p, all these are forced to either 480i or 480p depending on your video output settings. The overall image has been brightened up a
bit, and the audio has been tweaked a bit to sound fuller. Everything remains pretty sharp, with Hang-On
being a touch softer than the others. [ Out Run Game Audio ] But, how about the recent Shenmue 1 & 2 HD
re-release? D3t handled these remasters to to decent results
overall… after a healthy dose of patches. I was curious to see how the arcade games
would be emulated here… I’m assuming that both games use the same
emulation, because they generally look the same, however there are certain aspects that
makes me unsure if that’s the case. The first game puts some reverb on certain
sound effects to make them sound like they’re inside of a real arcade [ Space Harrier Game Audio ] While these are appreciated, they don’t
seem to be present in the second game. [ Space Harrier Game Audio ] Hang on looks to be a 4X scale of the original
and is ultra sharp. Space Harrier and Out Run look as though they’re
4.5X scales, which isn’t as pixel perfect, but it doesn’t cause any major shimmering
issues due to the Z-Axis perspective. Unfortunately none of these are going to be
playable in Shenmue 3, which is understandable, but a bummer nonetheless.Still, chances are
if you’re a big fan of Shenmue, then you’re most likely familiar with the series that
picked up and carried it’s torch in more ways than one. [ Space Harrier Game Audio ] [ Yakuza Music ] [ TRY ] The Yakuza series has resonated with
gamers of all types ever since the original entry on PS2 – and Sega has been more than
happy to provide hungry fans with more. I have to admit, the grand scale of the ongoing
story has intimidated me for years – that is a lot of game to get through – so I took
the 1980s prequel – Yakuza 0 – as my way to give the series a taste test. While Yakuza is considered by many to be a
spiritual successor to Shemue, I prefer to liken it to River City Ransom – an open world
that is equal parts serious and goofy where you beat up punks, money flows, and fast food
is your source of never-ending strength. But one cue it most certainly takes from Shenmue
are its Sega arcades. Famed emulation developer M2 has long handled
the series’ arcade titles – I had a great time playing Space Harrier and Out Run in
Yakuza 0… but other entries in the series even include Puyo Puyo and some of the Virtua
Fighter games. The Yakuza team has a habit of sneaking classics
into other games they’ve developed, such as Judgment and First of the North Star: Lost
Paradise, in which you can find many arcade games scattered across the wasteland. [ Fist of the North Star Lost Paradise Game
Audio ] You can even use a Sega Master System in Kenshiro’s
apartment that plays one of the very earliest Fist of the North Star video games – this
is the first time that this version has been released outside Japan with the Fist of the
North Star license. It was previously localized as “Black Belt”
and was quite a different game. I just love how the enemies explode. [ Hokuto no Ken Game Audio ] The technical wizards from German-American
development studio Factor 5 built their brand on the Turrican franchise, but rose to higher
prominence with their technically impressive and critically acclaimed Star Wars titles
for Nintendo 64, PC, and GameCube. Rogue Squadron II: Rogue Leader was a miracle
of a third-party launch title for the GameCube – including both the battles of Yavin and
Endor, leaving few ideas for a potential sequel. [ Rebel Strike Title Screen Music ] As such, Rogue Squadron III: Rebel Strike
released in 2003 to a tepid reception that was further marred by unimpressive on-foot
gameplay. Nonetheless, Rebel Strike offers a trio of
enticing bonuses – emulations of the classic Star Wars arcade games. Star Wars Arcade and The Empire Strikes Back
Arcade are unlocked through normal progression through the main missions. [ Star Wars Arcade Audio ] Both were originally designed for vector monitors,
so 480p on the GameCube really can’t replicate the true look – it’s a bit dark, but still,
this is a convenient way to play these impressive early 3D titles. [ The Empire Strikes Back Arcade Audio ] Return of the Jedi Arcade is unlocked by entering
a password. [ Return of the Jedi Arcade Audio ] [ Rampage Total Destruction Music ] Rampage: Total Destruction was developed by
Foundation 9 and released for the PlayStation 2, GameCube, and Wii in 2006. This is a polygon-based interpretation of
Midway’s classic Rampage series, and like its predecessors, there’s not much to it,
but if you’re looking to shut off your brain and indulge in some mindless mayhem, you could
certainly do worse. [ Rampage Total Destruction Game Audio ] But if you prefer the older titles, Total
Destruction also offers emulations the original Rampage and Rampage: World Tour – fittingly,
the emulation is handled by Digital Eclipse, which at the time was part of Foundation 9. The first game is a slow-paced 1986 arcade
title… while the World Tour is a much faster game, which I definitely prefer. The scaling is far from perfect, although
the softness of World Tour’s graphics seem to prevent visible shimmering. Certain elements of the graphics of both games
appear to be drawn at a higher resolution, so I wanted to see what would happen if I
forced 480p using the GameCube homebrew utility Swiss. Interestingly, booting each game from the
title menu after forcing 480p resets the output to 480i, but Swiss can also directly access
two other boot launchers on the disc – both of which display an extremely interesting
list of games. Unfortunately, none of them load aside from
the Rampage titles, but booting from this menu was the only way I was able to use 480p
with the arcade titles, at least on the GameCube. [ Ramage World Tour Game Audio ] Contra 4 by WayForward is perhaps the best
action game for the Nintendo DS – a supremely satisfying run & gun from a team that simply
knows how to make a game that looks, sounds, and plays as Contra should. [Contra 4 Level 1 Music ] Fittingly, two of the NES classics that inspired
Contra 4 are included as unlockables for clearing missions in the game’s Challenge Mode. The NES version of Contra is one of the best
8-bit games ever made. While there are noticeable audio hiccups and
neither of the scaling options available can really make up for the DS’s screen being
a bit too low res for NES games, the fact that this game was included at all ended up
being quite significant. That’s because, following Contra 4, Konami
failed to re-release NES Contra on any of Nintendo’s Virtual Console platforms, or
even the NES Classic Edition. And its scarcity on modern platforms has been
a real shame. It wasn’t until the Contra Anniversary Collection
that the game finally reemerged. [ Contra Game Audio ] Contra 4 also includes the NES version of
Super C – a solid sequel that’s just a bit less classic. This is the game that Konami has consistently
used to represent the series’ NES era on Virtual Console and on the NES Classic Edition
in lieu of Contra 1, which has probably made some fans a bit bitter. But in spite of imperfect emulation, NES games
being playable on the DS was a nice novelty in 2007. [ Super C Game Audio ] When it comes to packing games full of extras,
the one developer that immediately comes to mind is Namco. Especially during the PlayStation 1 and 2
eras, they really set a standard for unlockables that has perhaps never quite been matched
since. [Ridge Racer Type 4 Intro Audio ] [ COURY ]I already mentioned Panzer Dragoon
Orta’s crazy list of unlockable content earlier in the episode. But when it comes to sheer amount of bonus
material, no developer delivered more consistently than Namco on the PlayStation 1 and 2. [Ridge Racer Type 4 Intro Audio ] Ridge Racer was the first game that gave Sega
a real challenger when it came to racing game dominance. In a sign of things to come, the PS1 port
featured a mini version of Namco’s arcade classic Galaxian as a way to help players
pass the time during load screens. Before development of Ridge Racer Type 4,
the team behind it did extensive research on just how viable 480i, 60 frames per second
would be for the new game. Although the PS1 version of Tekken 3 was able
to achieve this, R4 was just going to be too much for the hardware. Instead of letting this research to waste,
they put the tech to good use in an enhanced version of the first game called Ridge Racer
Turbo Mode. With R4 being the final entry one the PlayStation
one, Namco included Turbo mode on a bonus disc in the same package, putting a bow on
the first generation of Ridge Racer. [ Ridge Racer Music ] The higher res makes it look especially crisp
on a CRT and the higher framerate is immediately apparent. What’s cool is that they also included a
pared down version of the original, NON Turbo Ridge Racer on the same disc so you can observe
just how far development improved over the systems lifespan. [ Ridge Racer Music ] Tekken 5 arrived on the PlayStation 2 in 2005,
just in time to celebrate the series tenth anniversary. In order to put a cap on a series that was
always pushing the PlayStation hardware, Namco went all out with the bonus content here. Taking a cue from the PS1 release of Ridge
Racer, you can play an arcade during the loading screen.This time it’s the 1991 first person
rail shooter Star Blade. While the loading screen just gives you a
taste of battle, the entire game can be unlocked and is playable in the Arcade History section. [ Star Blade Game Audio ] Believe it or not, this was the first time
that an arcade accurate version of Star Blade made it’s way to home consoles. There were versions on the Sega CD and other
disc based consoles, but nothing remotely as close as this. [ Star Blade Game Audio ] Filling out the rest of Tekken 5’s Arcade
History is not only the arcade version of Tekken 1, but Tekken 2 AND Tekken 3. [ Tekken 3 Intro Music ] Although I’m sure some fans were sad that
they’re the arcade versions and no the PS1 ports, but c’mon – this is an insane lineup
here. [ Tekken 2 Game Audio ] The first two games even display at an accurate
240p, while Tekken 3 is obviously at 480i like it should be. [ Tekken 3 Game Audio ] Although I am not super experienced with all
of these games, I feel like they run exceptionally well here. [ Tekken Game Audio ] The
level of care that went into representing and preserving these versions is admirable,
and fills out a great package, both when it was released… and now. But on the other side of the coin, you’ve
got something like this… Back in 1989, Konami struck gold with their
4 player Teenage Mutant Ninja Turtles arcade game. So when Konami got the license back in 2003
to make games based around the recent cartoon reboot, I was excited to see what they’d
do with it even though I had no interest in the new show. [ TMNT Show Theme ] Three new games followed… and to say these
didn’t live up to expectations would be an understatement. [ TMNT 3 Game Audio ] But there was a silver lining. Teenage Mutant Ninja Turtles 2: Battle Nexus
had the original 1989 arcade game as an unlockable – hopefully giving me an arcade perfect version
at home that I’d always dreamed of. While this version look and plays about how
I’d expect for 2004, the real problem lays in the audio. Due to licensing issues, all of the voices
have been removed – which I suppose does make sense… but the music is all gone too – replaced
by a single music track that is used on every single level. [ TMNT “Arcade “ Game Audio ] And it’s horrible. It just doesn’t work at all for this version
of the game. The combination of the removed voices and
replaced music absolutely decimates the experience of the game – making it feel oddly empty and
lifeless. [ TMNT “Arcade “ Game Audio ] The following year, Konami bundled Turtles
2: Turtles in Time as a bonus with TMNT 3: Mutant Nightmare, which fares significantly
better. But, because the Super NES version of Turtles
in Time is so good, if not better than the arcade, the allure of owning this version
isn’t quite a strong. It doesn’t have the original soundtrack,
but at least each stage has different, more appropriate, music. [ TMNT 2 “Arcade “ Game Audio ] Voices are also changed, but it seems to be
a re-recording of the same lines… although the acting quality is exceptionally bad. [ TMNT 2 VO Comparison ] Both Turtles games are, disappointingly, 480i
only – even on the Xbox. Forcing to 480p using GSM on the PlayStation
2 does work and naturally looks much better. I didn’t have the Cube version on hand to
test with Swiss. [ TMNT 2 “Arcade “ Game Audio ] When I graduated high school, I spent a few
years working for Electronics Boutique. While I was busy enjoying Castlevania Symphony
of the Night and Final Fantasy 7, a co-worker was obsessed with getting the most of his
PC and 3D Accelerator cards to get the best possible experience playing Quake 2. His enthusiasm eventually rubbed off on me
and suddenly I was spending too much money upgrading my computer with a Voodoo 3 so that
I could play… you guessed it. Quake 2. [ Quake 2 Music ] Years later, I had an itch to revisit Quake
2 and after searching for ways to play it on newer hardware I discovered that there
was a little known Xbox 360 port bundled with the special edition of Quake 4 from around
when the console launched in 2005. As it turns out that this is a pretty amazing
version of the game, and is self contained on it’s own DVD to boot – in a paper sleeve,
sure, but I’ll take it. And get this, not only is this version in
1080p, but it also runs at 60 frames per second… which isn’t even something that Xbox360
really had the ability to do until years after release. [ Quake 2 Game Audio ] It’s gorgeous, silky smooth and never seems
to drop frames or slow down at all. These days, it’s refreshing to play a first
person shooter driven by simplicity. No melee attacks, kill streaks or even having
to reload. Revisiting Quake 2 has been a complete joy. [ Quake 2 Game Audio ] Of course, some people will find the idea
of playing Quake 2 with a controller absolutely blasphemous. There was a time when I’d be right there
along with them – but the fact is, I don’t have the patience or the desire to sit at
my PC and play games with a mouse and keyboard these days. And get this: There’s also an option for networking
and split screen deathmatch for up to 8 players! I don’t have anyone to play with, but it’s
cool that it’s there. So sure, Quake 2 was around 8 years old by
the time this version was released, but to think that this optimized console version
has been available for almost 15 years now makes me feel silly for not finding it sooner. [ Quake 2 Game Audio ] So while a classic game being included with
another doesn’t always guarantee a home run, it’s always interesting to see the adjustments
or concessions the developers had to make. While this is just a small sampling of games
within games that have been released over the years, there’s a ton of notable ones
we’d feel silly for not mentioning. So, maybe we need to return to this subject
in the future. [ Ending Theme ] This episode of My Life in Gaming is sponsored
by Audible. Signing up is completely effortless and uses
your Amazon account – we’ve got a custom URL to help you get started – go to audible
dot com slash M-L-I-G or text M-L-I-G to five hundred five hundred to start your 30-day
free trial, which gets you one audiobook and two Audible Originals of your choosing. Coury helped me swap the batteries in all
of my Phantasy Star cartridges back when he was working on the save file preservation
episode, but I was still kind of nervous about diving into Phantasy Star II because people
say that is one of the grindiest RPGs, and you know me, I’m being stubborn about playing
my real cartridge. Well, years ago I got through the original
Dragon Warrior on NES with the help of audiobooks to keep me engaged during its aimless grinding
but I hadn’t really done anything like that since. So I decided to see if Audible could help
me get going in Phantasy Star II. I thought it might be fun to check out the
old Star Wars expanded universe to fit the sci-fi theme – Heir to the Empire has honestly
been really entertaining and has helped so much in getting me through Phantasy Star II’s
early game grind. One of Audible’s best features is that you
retain access to all audiobooks in your collection even if you end your subscription. You get new credits for audiobooks and Audible
Originals every month, and unused credits roll over to the next month… and as long
as you’re a subscriber, you can even exchange audiobooks you didn’t like for another. You can also find our URL in the video description
– audible dot com slash MLiG or text MLiG to five hundred five hundred. And while you go do that, I’ll be getting
on with the good parts of Phantasy Star II.

Only registered users can comment.

  1. Should listen to Death Troopers while playing Phantasy Star II. Listening to Han Solo vs zombies got me through a lot of the grind.

  2. That quake 2 port looks incredible, i'm surprised that was bundled as a free title, and wasn't an XBLA exclusive release.

  3. Some of my favorite hidden emulated games are the ones which you can unlock by watching interviews and playing other games on the Sonic's Ultimate Genesis Collection.
    In fact I like them more than the Genesis games.

    Alien Syndrome (arcade) – Unlockable Bonus
    Altered Beast (arcade) – Unlockable Bonus
    Congo Bongo (arcade) – Unlockable Bonus
    Fantasy Zone (arcade) – Unlockable Bonus
    Golden Axe Warrior (SMS) – Unlockable Bonus
    Phantasy Star (SMS) – Unlockable Bonus
    Shinobi (arcade) – Unlockable Bonus
    Space Harrier (arcade) – Unlockable Bonus
    Zaxxon (arcade) – Unlockable Bonus

  4. In Excitebike 64, the original Excitebike game is unlocked by playing the tutorial. I'd love to see it covered in a sequel for this episode.

  5. I remember Xevious also being an unlockable in Starfox Assault cause I spent a lot of time trying to unlock it even though I wasn't at all familiar with the game back then

  6. Similarly to missing Maniac Mansion in DOTT, another BIG omission from this video is the the inclusion of the complete "Indian Jones and the Fate of Atlantis" point and click game in the Wii version of "Indiana Jones and the Staff of Kings".

  7. Great ep. I was on a kick for a while before this whole rush of releases of collections. I was astonished by a couple: animal crossing, splatterhouse (containing 1-3), the psp castlevania (w/ both SOTN & RoB). But I gotta say the one that blew my mind was a collection with unlockable games, Sonic's Ultimate Genesis Collection. Yes, it's a collection. Tho, it req you to play and unlock, and the games included are some real gems, which my qualify itself to the criteria of this ep. Regardless, to this day it has to be the best retro collection imo.

  8. I dislike sonic adventure1,but I gotta say something….that they put in dr.robotniks mean bean machine on the gamecube is a truly great thing

  9. Sad that there was no mention of Infinite Warfare's Spaceland zombie map. It has like 10 different cabinets with Atari games inside its arcade. BO3 and WW2 also have some Atari games I believe.

  10. Does Coury's head ever stop moving or does he always speak like hes a human bobble head? Watched a 40 minute video to see when they would talk about what is arguably the best game within a game, Geometry Wars in Project Gotham 2. No mention of Maniac Mansion being hidden in Day of the Tentacle either.

  11. i'd relly appreciate, if you would have a look on "new games for old consoles".i recently got my copy of "micro mages", which is a current game for the original NES within the size of only 40 kilobytes. and it's gorgeous, because the NES totally lacks good games for up to 4 players, which micro mages have taken advantage of.

  12. i found Quake 2 quite hard to play with a controller. twitchy shooters like the Quake and Unreal series need to be played with mouse and keyboard, as does Doom 2016, though original Doom is ok on a playstation

  13. There is a Gradius mini game in Legend of the Mystical Ninja. I loved the carnival area in that game. Especially betting on horse racing and Gradius.

  14. Looks like I'll be setting up the 'Cube and finding my Rogue Squadron III disc… Why did I not know those Star Wars arcade games were in there? 🙂 IMHO, the best has got to be finding the full version of Castlevania Symphony of the Night hidden in the PSP remake of Rondo of Blood. Suddenly finding you owned SOTN on a handheld was a pretty cool moment. I mean, SOTN is bigger (and arguably better) than the main game, for pity's sake! 🙂

  15. Don't forget Rodea Sky Soldier for the Wii U that came bundled with the disc for the Wii version, it's funny because the Wii version is infinitely superior to the original Wii U version.

  16. I'm really surprised that you guys didn't mention Metal Gear Solid 3: Subsistence which includes original Metal Gear and Metal Gear 2: Solid Snake from MSX.

  17. Sega Rally 2006 for the PS2 came out in Japan bundled with the original Sega Rally arcade conversion, as a bonus disc.

  18. I had Punch-Out in Animal Crossing without using a cheat device, but I can't remember how I got it. Maybe inputting a code at Nooks?

  19. At 1:24 is that Outrun 2006: coast to coast? If so, is it possible to play the original arcade game on the PS2 version too?

  20. Narc arcade version on Rampage! Wow, thats crazy. That probably means my copy of Narc 2005 on ps2 has classic Rampage emulation locked somewhere in it..

  21. dude that is the most extra way to play quake 2 seriously just play it on a laptop and hook it to your tv with an hdmi it's an extremely easy game to run and you can play most pc games with a controller and even hook them up wireless and you can get wireless mouse and keyboard too even if there isn't controller support. there is no reason for you to be playing it on the 360 aside from being extra or afraid you might get cooties from a digital game

  22. 28:58 I know that menu, it's from Midway Arcade Treasures Deluxe Edition for PC, you can access it if you launch some .exe from folder instead of using Shortcut on desktop.

  23. IMO Ultra HDMI 64 + a HD CRT with HDMI input running in 720P is the best possible option. With these TVs digital is internally converted to analog which naturally reduces the Jaggies while also giving the better colors and blacks CRTs are known for. Although getting rarer they can be picked up usually cheap at thrift stores when they do show up.

  24. On Rogue Squadron III, you guys forgot to mention the entire Rogue Squadron II game was on the disc as multiplayer content.

  25. Surprisingly a lot of PS2 era Mortal Kombat games had this. The Premium Edition of Deception for Xbox had MK1, Special Editions of MK Armageddon for PS2 had Ultimate MK3, and MK Shaolin Monks you could unlock MK2.

  26. I remember Jetpack!!! Also I can remember a 1993 game called "Day of the tentacle" which in one room in the game, you could access a computer that you could play the whole prequel called "Maniac Mansion" and that was epic back then! You could run the game outside of the game you are meant to play it from by renaming one file to .exe and it worked! lol

  27. Okay. I am getting Fist of the North Star game now. As I had no idea the arcade games were faithful mini games and only he could make getting onto a game controller Motor Bike look badass or blowing out the dust of a cartridge lol.

  28. Reminded me that I needed to pick up Instant Brain for Xbox 360 to unlock Dodonpachi, which is supposed to be the best port of Dodonpachi but without screen rotation and controller configuration options.

  29. Nintendo's emulation efforts were actually unrelated to DK64. Rare snuck the arcade original in which had some minor legal drama as Nintendo didn't own the code to the arcade original. What actually started it was the Game Boy emulator in Pokemon Stadium as their first internal instance of software emulation. The same developer then moved on after the Stadium games to work on Animal Crossing, and the NES GBA games (both the retail titles and the e-reader versions). It's unclear what he did after that but, it is presumed he worked on the Wii Virtual Console given that it uses a similar emulator to Animal Crossing.

  30. damn,man children could you guys bitch about older stuff an harder?
    Good Video But could have done with out all the complaints

  31. Geometry Wars started out as a gamepad input programming exercise developed by Stephen Cakebread at Bizarre Studios. It was popular enough among the other developers there that it was included as a hidden minigame in Bizarre Studio's Project Gotham Racing 2. It would be found as an arcade cabinet in a corner of the player's explorable virtual garages.

  32. Whats really cool about the animal crossing bit is that it actually is a fully implemented emulator. A few enterprising rom hackers(?) have also managed to bring in non native roms into animal crossing. Its pretty cool. More info on TCRF.

  33. Fun fact: DK64 is using a ZX-Spectrum emulator that rare initially coded to run inside Goldeneye. There's actually a patch to run the games though they have no sound.

  34. if you do another video on this topic, make sure to mention *Namco Anthology 1&2*. They have not only 4 console games from Namco on each volume, they also have arranged editions of each game!

  35. I never heard of many of these. I mean who actually had an N64 or GameCube? But still it’s a pretty cool idea. My favorite is the playable twinbee stage in TokiMeki Memorial because you have set it up on a school pc within the game. Also kind of the opposite feature Some versions of chess master had a “boss mode” which switched the game to a word processor so it looked like you were busy

  36. 35:48 – downvoted for no interest in the show. 2003 and 2012 TMNT shows blow the original series out of the water.
    40:33 – I would downvote this twice if I could.

  37. In Maniac Mansion 2: Day of the Tentacle (Great game btw), you can play the original Maniac Mansion on a pc. Too bad that's not mentioned.

  38. Funnly enough, Medievil PS4 Remake includes the PS1 classic when you complete the game, such a shame it didn't make out to appear on this video.

  39. 40:29 Guy says he doesn't have the "patience" to play Quake II using a mouse and keyboard anymore.

    You've gotta have way more patience attempting to play any FPS using an analogue stick. You're going to have the sensitivity turned up so high that you can finally turn around and shoot at whatevers behind you within 10 seconds, but you won't be able to hit it because the sensitivity is way too high for aiming.

    I've always owned consoles and PC's, but since I insist on never using aimbot (always ON by default in modern FPS games on all consoles) I can't enjoy the games long enough to build muscle memory for the controller.

    I can't understand how people have the patience to play any FPS on a console.

    And I don't like the fact that everyone has to cheat just to make the games playable. Aim-assist gets you banned on PC games. As it should.

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